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MN Madden League

PS3 Madden 2010 League

Week 8 Score Tracker --- Jets 17 Dolphins 7 --- Lions xx Rams xx --- Cowboys xx Seahawks xx --- Packers 3 Vikings 17 --- Bills 21 Texans 10 --- Ravens 17 Broncos 7 --- Colts 10 49ers 21 --- Bears xx Browns xx --- Chargers 7 Raiders 24 --- Titans 27 Jaguars 21 --- Eagles 14 Giants 28 --- Cardinals 7 Panthers 57 --- Saints 17 Falcons 35 ---

2 posters

    Patch #2 is out

    foigras58
    foigras58


    Posts : 20
    Join date : 2009-11-10
    Location : Pleasant Hill, CA

    Patch #2 is out Empty Patch #2 is out

    Post  foigras58 Fri Dec 04, 2009 7:48 pm

    Word is these are the issues that have been addressed:


    Gameplay

    Tuned flat zone coverage to be more effective

    Improved pursuit angles for defensive players

    Tuned QB throwing out of sacks (increased chances of CPU QB taking a sack, lowered trajectory of throws when QB is hit while throwing to cut down on INTs, better arm tracking to determine if it should be an inaccurate or uncontrolled throw)

    Fixed some instances where a receiver would be ruled inbounds even if he only got one foot down on a catch

    Fixed a rare problem where under certain circumstances the ball would actually pass through a player when he dropped the pass

    Added an initial move to the RB on the HB direct snap plays so he can’t immediately take off after receiving the snap

    Forced a QB drop initial move to force him to set up for a pass on Shotgun play action plays when you canceled the play action by hot routing the running back

    Disallowed the user to be able to move any front line players forward on kickoffs to keep them from being able to actually block the kickoff

    Resolved the exploit of being able to motion a receiver after flipping the play which caused the defender to go the other way

    Fixed the bug where the QB could drift through the center when you repeatedly hot routed with certain quarterbacks

    Fixed the clock running at incorrect times after an incomplete pass went out of bounds.

    Presentation

    Doubled amount of time replays can be recorded (long plays won't have beginning cut off)

    Increased auto replay frequency (more frequent after touchdowns)

    Reduced number of times chain gang measurement scene appears

    Extended time in postplay by 2 seconds to give more time for the presentation of certain shots to finish before being cut off too early

    Franchise

    Tuned sim stats (more 3-4 OLB sacks, more RB TDs, less QB passing yards and TD passes)

    Decreased injury chances for players with high injury ratings

    Draft info added to player profile screen

    Uniform Corrections

    Seattle Seahawks white pants at home

    Seattle Seahawks green alternates added

    Tribute stickers on Titans' helmets for Steve McNair and Eagles' helmets for Jim Johnson
    Reply With Quote
    foigras58
    foigras58


    Posts : 20
    Join date : 2009-11-10
    Location : Pleasant Hill, CA

    Patch #2 is out Empty Re: Patch #2 is out

    Post  foigras58 Fri Dec 04, 2009 7:50 pm

    I hope they fixed the flats issue for real. Tired of running cover 2 all game and still giving up all those catches to shitty ass fullbacks with no hands.
    falconfansince81
    falconfansince81


    Posts : 4
    Join date : 2009-11-16
    Age : 42
    Location : ohio

    Patch #2 is out Empty Re: Patch #2 is out

    Post  falconfansince81 Mon Dec 07, 2009 7:44 pm

    foigras58 wrote:Word is these are the issues that have been addressed:


    Gameplay

    Tuned flat zone coverage to be more effective

    Improved pursuit angles for defensive players

    Tuned QB throwing out of sacks (increased chances of CPU QB taking a sack, lowered trajectory of throws when QB is hit while throwing to cut down on INTs, better arm tracking to determine if it should be an inaccurate or uncontrolled throw)

    Fixed some instances where a receiver would be ruled inbounds even if he only got one foot down on a catch

    Fixed a rare problem where under certain circumstances the ball would actually pass through a player when he dropped the pass

    Added an initial move to the RB on the HB direct snap plays so he can’t immediately take off after receiving the snap

    Forced a QB drop initial move to force him to set up for a pass on Shotgun play action plays when you canceled the play action by hot routing the running back

    Disallowed the user to be able to move any front line players forward on kickoffs to keep them from being able to actually block the kickoff

    Resolved the exploit of being able to motion a receiver after flipping the play which caused the defender to go the other way

    Fixed the bug where the QB could drift through the center when you repeatedly hot routed with certain quarterbacks

    Fixed the clock running at incorrect times after an incomplete pass went out of bounds.

    Presentation

    Doubled amount of time replays can be recorded (long plays won't have beginning cut off)

    Increased auto replay frequency (more frequent after touchdowns)

    Reduced number of times chain gang measurement scene appears

    Extended time in postplay by 2 seconds to give more time for the presentation of certain shots to finish before being cut off too early

    Franchise

    Tuned sim stats (more 3-4 OLB sacks, more RB TDs, less QB passing yards and TD passes)

    Decreased injury chances for players with high injury ratings

    Draft info added to player profile screen

    Uniform Corrections

    Seattle Seahawks white pants at home

    Seattle Seahawks green alternates added

    Tribute stickers on Titans' helmets for Steve McNair and Eagles' helmets for Jim Johnson
    Reply With Quote

    yeah the flats are still pretty open, and cover 2 is weak as is...i like it out of the 3-4 with the buzz zones but still pretty weak. pursuit angles seem ok with a fast defender, other than that i haven't noticed a difference in gameplay. still see the stupid sideline catch. i tried playin an offline franchise game, and in the 1st quarter on the 1st drive i realized the cpu is still too stupid and they called a blatnetly complete sideline pass incomplete. i turned the game off after that.

    i know they got the seahawks greens, no browns pants, could care less about the rest of the cluttered aethestics like stickers and patches. i noticed sunday a madden arcade ad that popped up in front of my fullback in shotgun. that was nice. then the game lagged until the ad went away...good job ea.

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