Word is these are the issues that have been addressed:
Gameplay
Tuned flat zone coverage to be more effective
Improved pursuit angles for defensive players
Tuned QB throwing out of sacks (increased chances of CPU QB taking a sack, lowered trajectory of throws when QB is hit while throwing to cut down on INTs, better arm tracking to determine if it should be an inaccurate or uncontrolled throw)
Fixed some instances where a receiver would be ruled inbounds even if he only got one foot down on a catch
Fixed a rare problem where under certain circumstances the ball would actually pass through a player when he dropped the pass
Added an initial move to the RB on the HB direct snap plays so he can’t immediately take off after receiving the snap
Forced a QB drop initial move to force him to set up for a pass on Shotgun play action plays when you canceled the play action by hot routing the running back
Disallowed the user to be able to move any front line players forward on kickoffs to keep them from being able to actually block the kickoff
Resolved the exploit of being able to motion a receiver after flipping the play which caused the defender to go the other way
Fixed the bug where the QB could drift through the center when you repeatedly hot routed with certain quarterbacks
Fixed the clock running at incorrect times after an incomplete pass went out of bounds.
Presentation
Doubled amount of time replays can be recorded (long plays won't have beginning cut off)
Increased auto replay frequency (more frequent after touchdowns)
Reduced number of times chain gang measurement scene appears
Extended time in postplay by 2 seconds to give more time for the presentation of certain shots to finish before being cut off too early
Franchise
Tuned sim stats (more 3-4 OLB sacks, more RB TDs, less QB passing yards and TD passes)
Decreased injury chances for players with high injury ratings
Draft info added to player profile screen
Uniform Corrections
Seattle Seahawks white pants at home
Seattle Seahawks green alternates added
Tribute stickers on Titans' helmets for Steve McNair and Eagles' helmets for Jim Johnson
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Gameplay
Tuned flat zone coverage to be more effective
Improved pursuit angles for defensive players
Tuned QB throwing out of sacks (increased chances of CPU QB taking a sack, lowered trajectory of throws when QB is hit while throwing to cut down on INTs, better arm tracking to determine if it should be an inaccurate or uncontrolled throw)
Fixed some instances where a receiver would be ruled inbounds even if he only got one foot down on a catch
Fixed a rare problem where under certain circumstances the ball would actually pass through a player when he dropped the pass
Added an initial move to the RB on the HB direct snap plays so he can’t immediately take off after receiving the snap
Forced a QB drop initial move to force him to set up for a pass on Shotgun play action plays when you canceled the play action by hot routing the running back
Disallowed the user to be able to move any front line players forward on kickoffs to keep them from being able to actually block the kickoff
Resolved the exploit of being able to motion a receiver after flipping the play which caused the defender to go the other way
Fixed the bug where the QB could drift through the center when you repeatedly hot routed with certain quarterbacks
Fixed the clock running at incorrect times after an incomplete pass went out of bounds.
Presentation
Doubled amount of time replays can be recorded (long plays won't have beginning cut off)
Increased auto replay frequency (more frequent after touchdowns)
Reduced number of times chain gang measurement scene appears
Extended time in postplay by 2 seconds to give more time for the presentation of certain shots to finish before being cut off too early
Franchise
Tuned sim stats (more 3-4 OLB sacks, more RB TDs, less QB passing yards and TD passes)
Decreased injury chances for players with high injury ratings
Draft info added to player profile screen
Uniform Corrections
Seattle Seahawks white pants at home
Seattle Seahawks green alternates added
Tribute stickers on Titans' helmets for Steve McNair and Eagles' helmets for Jim Johnson
Reply With Quote